Why do I get a ‘Failed to create EGL context’ error message on the Android SDK?
Usually the issue is caused by exceeding the limit of contexts created. Creating an EGL context several times leads to…
Read MoreUsually the issue is caused by exceeding the limit of contexts created. Creating an EGL context several times leads to…
Read MorePlease check the relevant section of our documentation for each SDK and you can find out how to switch cameras…
Read MoreThe implementation of functionality when an application in the background mode or terminated/killed state is implemented in our WebRTC samples.…
Read MoreOur video chat solution is built on WebRTC which is a leader in video technology and means you can be…
Read MoreAudio/video recording is available with our audio/video conferencing solution for Enterprise and paid plan customers. We have a recording solution…
Read MoreYou can change the video calling frame quality by setting the video chat frame quality preset. Please check the relevant…
Read MoreScreen sharing functionality is available for our Android, iOS, and JavaScript SDKs. You can find implementation samples here: Video Calling…
Read MoreFor a stable audio call a user of your application built on top of QuickBlox services requires Internet connection with…
Read MoreFor optimal performance it is better to not exceed 10-12 participants. Feel free to check our official documentation for more…
Read MoreA user can join an ongoing audio/video call anytime while it lasts (unlike with standard peer-2-peer calls) as long as…
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